Galactic Dogfight (Acorn Electron Cassette 50 Game 9)

Galactic Dogshite more like. Two flickery objects flit around the screen, flying in a manner much like Daddy Longlegs do. I hate Daddy Longlegs. Like pissed flying spiders. Horrific. This is supposed to be a game for two players. You can’t actuall…

09_galactic_dogfight

 

Note: the BBC Micro version is identical to the Acorn Electron version

Galactic Dogshite more like.

Two flickery objects flit around the screen, flying in a manner much like Daddy Longlegs do. I hate Daddy Longlegs. Like pissed flying spiders. Horrific.

This is supposed to be a game for two players. You can’t actually control either ship, all you have to do is press a button to release some bombs. One ship fires asterisks. The other fires hashtags out in all directions, much like someone trying too hard on Twitter.

At some point one of these bombs might hit the other ship and you win. I’ve never seen that happen:

See the Commodore 64 version of Galactic Dogfight

See the Vic-20 version of Galactic Dogfight
See the ZX81 version of Galactic Dogfight

 

Attacker (Acorn Electron Cassette 50 Game 8)

Here we go, a game from a time when the concept of dropping a bomb on a building was more scary than flying a plane into one. Which I did, multiple times while trying to play it. You could argue that was the fault of my reactions rather then the g…

08_attacker

Here we go, a game from a time when the concept of dropping a bomb on a building was more scary than flying a plane into one.

Which I did, multiple times while trying to play it. You could argue that was the fault of my reactions rather then the game.

You may be right:

See the Commodore 64 version of Attacker
See the ZX Spectrum version of Attacker
See the Amstrad version of Attacker
See the Atari 8-bit version of Attacker
See the ZX81 version of Attacker

Very Similar to:
Jet Flight on the Commodore 64
Bomber on the Vic-20.
High Rise on the Amstrad Cassette 50
Whirly on the Amstrad Cassette 50
Blitz on the ZX Spectrum Cassette 50

Radar Landing (Acorn Electron Cassette 50 Game 7)

It’s time to land a plane. But – get this – instead of landing on a nice, long runway, you have to land on a tiny little thing at the end of some trees. So, yeah, do that. Try not to kill everybody on board by landing on the trees, eh? I think the…

07_radar_landing

Note: The BBC Micro version is identical to the Acorn Electron version

It’s time to land a plane. But – get this – instead of landing on a nice, long runway, you have to land on a tiny little thing at the end of some trees.  

So, yeah, do that. Try not to kill everybody on board by landing on the trees, eh?  I think the flickering numbers in the top left corner are supposed to help. Maybe. I don’t know where this extremely impractical runway is, or who would want to fly there. Don’t ask me. Make it up yourself.

All this is delivered with the fluid, responsive and enjoyable gameplay we’ve come to expect form Cassette 50. Just look:

See the Atari 8-bit version of Radar Landing
See the ZX81 version of Radar Landing
See the Commodore 64 version of Radar Landing
See the Vic-20 version of Radar Landing

Plasma Bolt and Star Trek (Acorn Electron Cassette 50 Games 5 and 6)

The names of these suggest a continuing of the space theme of all but the first game on the cassette so far. Let’s get them loaded then! C’mon Planets: Oh. Never mind. Let’s play Star Trek instead: Balls.

The names of these suggest a continuing of the space theme of all but the first game on the cassette so far.  Let’s get them loaded then! C’mon Plasma Bolt:

05_pla

Oh.

Never mind. Let’s play Star Trek instead:

06_sta

Balls.

See the Atari 8-bit version of Plasma Bolt
See the ZX81 Version of Plasma Bolt
See the Commodore 64 version of Plasma Bolt
See the Vic-20 version of Plasma Bolt

See the Amstrad version of Star Trek
See the Atari 8-bit version of Star Trek
See the Zx81 Version of Star Trek
See the Commodore 64 Version of Star Trek
See the ZX Spectrum version of Star Trek
See the Vic-20 version of Star Trek

Lunar Lander (Acorn Electron Cassette 50 Game 4)

“Try to land on the flat surfaces” says the computer. Well I would if any of the keys actually worked. “Your craft takes a little time to react to the engines” says the computer. A little time? A LITTLE TIME? It doesn’t react at all! “Crash Crash …

04_lunar_lander

Note: The BBC Micro version is identical to the Acorn Electron version

“Try to land on the flat surfaces” says the computer. 

Well I would if any of the keys actually worked. 

“Your craft takes a little time to react to the engines” says the computer.

A little time? A LITTLE TIME? It doesn’t react at all!

“Crash Crash Crash” says the computer.

“Off Off Off” says me.

The video below shows how EVERY single one of my games of Lunar Lander ended up:

See the Amstrad version of Lunar Lander
See the Commodore 64 Version of Lunar Lander
See the ZX Spectrum version of Lunar Lander
See the Atari 8-bit version of Lunar Lander
See the Vic-20 version of Lunar Lander
See the ZX81 Version of Lunar Lander

Space Mission (Acorn Electron Cassette 50 Game 3)

This is more like it. This is the graphical style that I will always associate with Cassette 50. This one is simple. Press the Space Bar when you think your rocket (that red thing sitting on the blue bar) has enough fuel. If it does then you fly a…

03_space_mission

This is more like it. This is the graphical style that I will always associate with Cassette 50.

This one is simple. Press the Space Bar when you think your rocket (that red thing sitting on the blue bar) has enough fuel. If it does then you fly away safe. Hooray.

If it doesn’t the screen fills with evil green stuff. Arrrrrggghghghghhhh. This is supposed to be an explosion, I think.

Apparently if you get off the top of the screen you “survive for another mission”. Another mission where you get to do the same thing. I think I’d be looking for a new job after the first time I narrowly escaped from an exploding planet, thank you very much.

Look how much fun this game is. Look!

See the Amstrad version of Space Mission
See the Atari 8-bit version of Space Mission
See the Dragon 32 version of Space Mission
See the ZX81 version of Space Mission
See the ZX Spectrum version of Space Mission
See the Commodore 64 version of Space Mission

Galactic Attack (Acorn Electron Cassette 50 Game 2)

Galactic Attack is actually one of the better looking games on the compilation. Yes, it still plays like a dog but, as you’ll see over the next few weeks, at least they’ve made this one colourful in comparison to the rest. The idea is to move a gu…

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Galactic Attack is actually one of the better looking games on the compilation. Yes, it still plays like a dog but, as you’ll see over the next few weeks, at least they’ve made this one colourful in comparison to the rest.

The idea is to move a gun sight around the screen and shoot up some aliens while they fire what look like lemons at you. LEMONS. All that fear we’ve had that aliens will come down and abduct us and anal probe us and eat us turns out not to be true. All they really want to do is shoot citrus fruits into our faces.

After a bit your screen cracks for seemingly no reason. Game over. This is how quick a game of Galactic Attack lasted for me last night:

Update…I realised eventually that those lemons are mines and that the screen won’t crack if you don’t touch them. Even though you’re only supposed to be moving a gun sight so touching them shouldn’t be an issue.  Anyways, I gave it another go and saw this screen for the first time ever…

 

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…I did not complete Sector number 2.

See the Commodore 64 version
See the Dragon 32 version
See the Atari 8-bit version
See the ZX81 Version