Submarine (ZX81 Cassette 50 Game 35)

35 Submarine

Why is it that you can’t spend some time away under the sea in an enclosed space with a bunch of other men without someone trying to drop depth charges on your head?

See the Commodore 64 version of Submarine (Called Submarines)
See the Acorn Electron version of Submarine
See the Vic-20 version of Submarine (Called Submarines)

Ghosts (ZX81 Cassette 50 Game 34)

Ghosts (ZX81)

Ghosts. OOOOOoooooOOOOOOOOooooooo. Spooky.

Somehow I’ve gone and got myself trapped in a house with an evil ghost (although the instructions do later claim that, depending on the difficulty level chosen, it is evil on a sliding scale of be ‘spine chilling’ to ‘almost friendly’. An almost friendly evil ghost).

I’ll tell you why I’m NOT in this scary haunted house. I’m NOT here to try and have a rude time with the ghost, like Steve Guttenburg in the film High Spirits where he is desperate to get his bits covered in spooky Darryl Hanah’s ectoplasm.

No. That’s not why I’m here. At all. Honestly.

Let me out.

See the Amstrad version of Ghosts
See the Commodore 64 version of Ghosts
See the Atari 8-bit version of Ghosts
See the Acorn Electron & BBC Micro version of Ghosts

Inferno (ZX81 Cassette 50 Game 33)

Inferno (ZX81 Cassette 50 Game 33)

I have 300 seconds to save some people from the 17th floor of a burning building. Should be an absolute doddle, eh? No mater that the 16th floor is all ablaze already and that I don’t actually have a clue where I’m going. I’ll just stack all the people that need saving onto my back and carry them out like the big hero I am.

Wait a minute. Who designed this office floor plan? What kind of sick individual did this? I can’t image that this place could have actually got its fire safety certificate? It’s all over the place! Where do people do their work? In the corridor? Just look at it! There’s a person trapped in a part of the building that doesn’t even have a door to it.

But as I am the big hero, I’ll find a way. I will. I’ll just…

YOU WERE ENGULFED IN FLAMES AND HAVE FAILED IN YOUR RESCUE BID.

Damn.

See the Amstrad version of Inferno
See the ZX Spectrum version of Inferno
See the Atari 8-bit version of Inferno
See the Commodore 64 version of Inferno
See the Acorn Electron & BBC Micro Version of Inferno

Door Simulator 2015…

Door Simulator 2015

You can get simulators for all kinds of things nowadays.  From the days of Sim City to Theme Park to New York City Bus Simulator, to making your characters do rudes with the maid in The Sims, these games are everywhere.

(What? Come on, we’ve all had our characters do rudes with the maid in The Sims haven’t we?)

Anyway, now it’s time for a simulator to rise up and show us one of the most scintillating experiences you could ever hope to play in a game. Walking through a Door. Walking through lots and lots of doors. Maybe occasionally having to jump onto some pillars to get to another door. Doors, doors, doors. Gotta open them doors.

Door Simulator 2015 is completely free and is available from itch.io for Linux (yay!), Mac OS X (meh) and Windows (ugghh). Get walking through doors.