The Universe. That’s a pretty fucking big place.
ZX81’s RAM. That is not a pretty fucking big place.
How to fit the Universe into a Cassette 50 ZX81 game then?
Well, the answer, as you might expect, is quite badly. Apparently I am to save THE ENTIRE UNIVERSE single handedly by tempting some dangerous antimatter clouds into black holes, all the while trying not to fly into the cloud or the black holes myself. And then I have to run off to the EDGE OF THE UNIVERSE. You know, that infinite thing that has no end. Yes, the edge of that.
Suffice to say, given the gargantuan task I’m not surprised to see a “You’ve failed to save the universe” message. Just before a black hole sucks my face off, and not in a good way like a girl in a club in Bolton would in the late 90s.
See the Commodore 64 version of Universe
See the Atari 8-bit version of Universe
See the Acorn Electron version of Universe
I think this is supposed to be a bit like the old boardgame, Battleship, but in all the time I played it I couldn’t get it to find another spaceship or whatever I was supposed to be searching for.
I can only apologise to all those lost in space due to my crapness. Sorry. Sorry, sorry, sorry. Maybe you can get up to some hijinks, like in Red Dwarf or the Lost in Space TV show or something? Or maybe you can just float along in space, never being rescued by anyone. Despairing until you die of starvation or suffocation or just plain boredom.
See the Commodore 64 version of Space Search
See the ZX Spectrum version of Space Search
See the Vic-20 version of Space Search
See the Atari 8-bit version of Space Search
See the Acorn Electron & BBC Micro version of Space Search