Plasma Bolt (Dragon 32 Cassette 50 Game 5 – 1983 & 1984 versions)

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This game is so good* it will make you shoot your (plasma) bolt.
Bucking the trend we’ve had thus far with the Dragon 32 Cassette 50 (though, to be fair, we are only on Game 5) the 1983 version is better than the ‘enhanced’ 1984 version.

*It’s not good. It’s shit.


 
See the Atari 8-bit version of Plasma Bolt
See the ZX81 Version of Plasma Bolt
See the Commodore 64 version of Plasma Bolt
See the Vic-20 version of Plasma Bolt
See the Acorn Electron version of Plasma Bolt

Lunar Lander (Dragon 32 Cassette 50 Game 4)

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Here’s my hot-take for you – if you’re not an amazing space ship pilot, don’t try and land on a dangerous planet, especially when flying something that takes “a little time to react to the engines” (i.e. a really fucking long time to react to the engines, so much so that you’re dead before you know it).

See the Amstrad version of Lunar Lander
See the Atari 8-bit version of Lunar Lander
See the Acorn Electron & BBC Micro Version of Lunar Lander
See the Commodore 64 version of Lunar Lander
See the ZX Spectrum version of Lunar Lander
See the Vic-20 version of Lunar Lander
See the ZX81 Version of Lunar Lander

Space Mission (Dragon 32 Cassette 50 Game 3 – 1983 & 1984 versions)

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There’s a 1983 an a 1984 version of this game, and they’re a vastly different. The 1983 version – well, it’s just shit. Plus ça change.
But the 1984 version – well, I can’t think of many multi-screen Cassette 50 games on any of the formats. So it gets bonus points or that, and for its big colourful graphics. It’s still shit, mind you.

See the Amstrad version of Space Mission
See the Atari 8-bit version of Space Mission
See the Acorn Electron version of Space Mission
See the ZX Spectrum version of Space Mission
See the Commodore 64 version of Space Mission
See the ZX81 version of Space Mission

Galactic Attack (Dragon 32 Cassette 50 Game 2 – 1983 & 1984 versions)

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Galactic Attack (in the 1984 version at least) gives us the answer to the question “How Many Martians landing on earth would it take for the planet to be colonised?”. The answer is 10. Ten. Just Ten.

See the Commodore 64 version
See the Atari 8-bit version
See the Acorn Electron version
See the ZX81 Version

Maze Eater (Dragon 32 Cassette 50 Game 1)

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The first game on a Cassette 50 – unless you’re the Hipster that is the ZX Spectrum – is always Maze Eater…

And this is a particularly shit version of it.

See the ZX Spectrum version
See the Commodore 64 version
See the Vic-20 version
See the Amstrad version
See the Atari 8-bit version
See the Acorn Electron Version
See the ZX81 Version
Also similar to Ghosts on the Commodore 64 Cassette 50

Exchange (Atari 8-bit Cassette 50 Game 50)

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Thanks Ron Smith for serving up this confusing smorgasbord to top off the Atari 8-bi Cassette 50.

(After I recorded this video I worked out how I was playing this game wrong. Don’t worry.)

See the Commodore 64 version of Exchange
See the Vic-20 version of Exchange
See the ZX81 version of Exchange
See the Amstrad version of Exchange

The Force (Atari 8-bit Cassette 50 Game 49)

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So there’s this Force Field, right, and it’s coming right towards you, and if you don’t step to the left or the right at the correct moment, then you’ll be a dead. A Dead. Why this has to be, I can’t tell you. It just is.

See the Commodore 64 version of The Force
See the Acorn Electron version of The Force
See the ZX81 version of The Force

High Rise (Atari 8-bit Cassette 50 Game 48)

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When someone is throwing themselves I’m pretty sure that it’s standard practice to just send one person with a flimsy blanket to catch them.

See the Commodore 64 version of High Rise
See the Amstrad version of High Rise
See the Acorn Electron version of High Rise
See the ZX81 version of High Rise

Jetmobile (Atari 8-bit Cassette 50 Game 47)

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Two things:

  1. It says “Don’t crash into the white barrier”, then promptly serves up a purple barrier instead. Oh Cassette 50, you big Joker you.
  2. Jet Mobile? Looks more like some sort of Alien. Or one of those crappy three wheeled cars. Do they still make three wheeled cars? I hope so.

See the Commodore 64 version of Jet Mobile
See the ZX Spectrum version of Jet Mobile
See the Vic-20 version of Jet Mobile
See the ZX81 version of Jet Mobile
See the Acorn Electron version of Jet Mobile

Parachute (Atari 8-bit Cassette 50 Game 46)

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This is classic Cassette 50:

– The Psychedelic rotation of colours that they describe as “Fog”
– The breaking of my legs should I fail to land on a very, very, VERY small part of the screen
– The ERROR 3 AT LINE 2600 message is the best part of the game.

See the Commodore 64 version of Parachute (Known as ‘Parachutist’)
See the Acorn Electron & BBC Micro version of Parachute
See the ZX81 version of Parachute