Dynamite (Amstrad Cassette 50 Game 39)

cpc_39_dynamite_wp

“Attack the dam and flood the valley” it says. Why? I don’t know. Wanton destruction? Boredom? Have an irrational hatred of dams? I’m probably over thinking it. Again.

See the Commodore 64 version of Dynamite
See the Atari 8-bit version of Dynamite
See the Acorn Electron version of Dynamite
See the ZX81 version of Dynamite
Also, this is basically the same as Attacker on the Commodore 64 Cassette 50

Hopping Herbert (Amstrad Cassette 50 Game 38)

cpc_38_hoppingherbert_wp

Oh that Herbert, always trying to hop to the top of the screen, for some reason. I have no idea what’s up there. Maybe some toast, or a two pound coin, or a porno mag. Like I said, I don’t know. But Herbert isn’t very good at getting up there, and keeps falling to the bottom again. The idiot.

Planets (Amstrad Cassette 50 Game 37)

cpc_37_planets_wp

The only (almost) redeeming feature of this pile of dog poo is the drone noise when you crash.

See the Commodore 64 version of Planets (Called Planets Defender)
See the Atari 8-bit version of Planets
See the Acorn Electron & BBC Micro version of Planets
See the ZX81 Version of Planets

Space Base (Amstrad Cassette 50 Game 36)

cpc_36spacebase_wp

Here are some highlights of a trip to this Space Base:

  • See lots of filthy, cramped corridors.
  • Find a Liderton just hanging around in the bogs.
  • Fight pretty much anything that you look at.
  • Fall down a hole and break your puny neck.

Well recommended, would punch a Bidertron in the face again 10/10

Ghosts (Amstrad Cassette 50 Game 34)

cpc_34_ghosts1_wp

This game is called Ghosts? Wy is is called Ghosts you ask? I see by looking at the list of things in the instructions that you can’t eat that Ghosts are just one of the three elements you shouldn’t go near. Why not call it Poison? Or Spines?

cpc_34_ghosts2_wp

Well it’s not called Poison or Spines because it’s called Ghosts. So just shut up and play it.

See the Commodore 64 version of Ghosts
See the Atari 8-bit version of Ghosts
See the Acorn Electron & BBC Micro version of Ghosts
See the ZX81 version of Ghosts

Inferno (Amstrad Cassette 50 Game 33)

cpc_33_inferno_wp

This game fits neatly into the “I really have no fucking idea what’s going on here” category.

See the ZX Spectrum version of Inferno
See the Commodore 64 version of Inferno
See the Atari 8-bit version of Inferno
See the Acorn Electron & BBC Micro Version of Inferno
See the ZX81 version of Inferno

Intruder (Amstrad Cassette 50 Game 32)

cpc_32_intruder_wp

Poor old Harry the Caveman. Some flying dinosaur keeps coming down and trying to try and steal his stinky fur loincloths. Why I don’t know. It just likes them. I haven’t got any other explanation.

See the Commodore 64 version of Intruder
See the Vic-20 version of Intruder
See the Atari 8-bit version of Intruder
See the Acorn Electron & BBC Micro version of Intruder
See the ZX81 version of Intruder

Jet Flight (Amstrad Cassette 50 Game 30)

cpc_30_jetflight_wp

I love this – the idea of making a flight simulator yet not bothering to make any graphics apart from the cockpit display and then making up some story about not being able to see where you’re flying. Cassette 50, you never cease to amaze me.

See the Commodore 64 version of Jet Flight
See the Vic-20 version of Jet Flight
See the Atari 8-bit version of Jet Flight (called Jet Fighter)
See the Acorn Electron & BBC Micro version of Jet Flight
See the ZX81 version of Jet Flight (called Jet Fighter)