Plasma Bolt and Star Trek (Acorn Electron Cassette 50 Games 5 and 6)

The names of these suggest a continuing of the space theme of all but the first game on the cassette so far. Let’s get them loaded then! C’mon Planets: Oh. Never mind. Let’s play Star Trek instead: Balls.

The names of these suggest a continuing of the space theme of all but the first game on the cassette so far.  Let’s get them loaded then! C’mon Plasma Bolt:

05_pla

Oh.

Never mind. Let’s play Star Trek instead:

06_sta

Balls.

See the Commodore 64 version of Plasma Bolt
See the Atari 8-bit version of Plasma Bolt
See the ZX81 Version of Plasma Bolt
See the Dragon 32 version of Plasma Bolt
See the Vic-20 version of Plasma Bolt

See the Amstrad version of Star Trek
See the Atari 8-bit version of Star Trek
See the Zx81 Version of Star Trek
See the Commodore 64 Version of Star Trek
See the ZX Spectrum version of Star Trek
See the Vic-20 version of Star Trek

Lunar Lander (Acorn Electron Cassette 50 Game 4)

“Try to land on the flat surfaces” says the computer. Well I would if any of the keys actually worked. “Your craft takes a little time to react to the engines” says the computer. A little time? A LITTLE TIME? It doesn’t react at all! “Crash Crash …

04_lunar_lander

Note: The BBC Micro version is identical to the Acorn Electron version

“Try to land on the flat surfaces” says the computer. 

Well I would if any of the keys actually worked. 

“Your craft takes a little time to react to the engines” says the computer.

A little time? A LITTLE TIME? It doesn’t react at all!

“Crash Crash Crash” says the computer.

“Off Off Off” says me.

The video below shows how EVERY single one of my games of Lunar Lander ended up:

See the Amstrad version of Lunar Lander
See the Commodore 64 Version of Lunar Lander
See the ZX Spectrum version of Lunar Lander
See the Dragon 32 version of Lunar Lander
See the Atari 8-bit version of Lunar Lander
See the Vic-20 version of Lunar Lander
See the ZX81 Version of Lunar Lander

Space Mission (Acorn Electron Cassette 50 Game 3)

This is more like it. This is the graphical style that I will always associate with Cassette 50. This one is simple. Press the Space Bar when you think your rocket (that red thing sitting on the blue bar) has enough fuel. If it does then you fly a…

03_space_mission

This is more like it. This is the graphical style that I will always associate with Cassette 50.

This one is simple. Press the Space Bar when you think your rocket (that red thing sitting on the blue bar) has enough fuel. If it does then you fly away safe. Hooray.

If it doesn’t the screen fills with evil green stuff. Arrrrrggghghghghhhh. This is supposed to be an explosion, I think.

Apparently if you get off the top of the screen you “survive for another mission”. Another mission where you get to do the same thing. I think I’d be looking for a new job after the first time I narrowly escaped from an exploding planet, thank you very much.

Look how much fun this game is. Look!

See the Amstrad version of Space Mission
See the Atari 8-bit version of Space Mission
See the Dragon 32 version of Space Mission
See the ZX81 version of Space Mission
See the ZX Spectrum version of Space Mission
See the Commodore 64 version of Space Mission

Maze Eater (Acorn Electron Cassette 50 Game 1)

The first game on the cassette was Monster Maze. An unsatisfying and slow Pac-Man clone, but bereft of the power pills and excitement of that game. In fact, bereft of any enjoyment whatsoever. Despite this, it was actually one of the better games …

01_monster_maze
The first game on the cassette was Maze Eater. An unsatisfying and slow Pac-Man clone, but bereft of the power pills and excitement of that game. In fact, bereft of any enjoyment whatsoever.

Despite this, it was actually one of the better games on the cassette as you’ll discover over the next few weeks, so I’m not going to be as harsh on it as I’m going to be to some of (most of) the others. I think I managed to collect all the cherries once, and then turned the game off as the 2nd level was identical to the first and I had no intention of doing it all again.

Here’s a 29 second video of me playing this for the first time in about 25 years. You can hear me mashing the keys to try and get some kind of response from my little blue man. The game actually running at a speed about as twice as fast as it did on my real Electron, which gives you some indication of how frustrating it was to play:

See the ZX Spectrum Version
See the Commodore 64 Version
See the Atari 8-bit version
See the Dragon 32 version of Maze Eater
See the Vic-20 version
See the Amstrad version
See the ZX81 Version
Also similar to Ghosts on the Commodore 64 Cassette 50