Dynamite (Atari 8-bit Cassette 50 Game 39)

 

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Let me pose a question – if you had a room full of out dynamite, would you try and put them all out or run away in the other direction? I know which one I’d do and it’s the opposite of what Cassette 50 wants.

See the Amstrad version of Dynamite
See the Commodore 64 version of Dynamite
See the Acorn Electron version of Dynamite
See the ZX81 version of Dynamite

Dynamite (Amstrad Cassette 50 Game 39)

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“Attack the dam and flood the valley” it says. Why? I don’t know. Wanton destruction? Boredom? Have an irrational hatred of dams? I’m probably over thinking it. Again.

See the Commodore 64 version of Dynamite
See the Atari 8-bit version of Dynamite
See the Acorn Electron version of Dynamite
See the ZX81 version of Dynamite
Also, this is basically the same as Attacker on the Commodore 64 Cassette 50

Bank Raid (Vic-20 Cassette 50 game 27)

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Look, I get that if you’re going to rob a bank you should probably do it under cover of darkness. But taking a torch with you that can only be switched on 7 times? That seems like madness and you deserve to be caught by the fuzz.

Very similar to Dynamite on the Commodore 64 Cassette 50

Dynamite (Commodore 64 Cassette 50 Game 39)

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How about robbing a bank in the pitch dark. No torch. Well, a torch you can only turn on for about a second, and then only 8 times. Sound good?

Well it’s not:

See the Amstrad version of Dynamite
See the Atari 8-bit version of Dynamite
See the Acorn Electron version of Dynamite
See the ZX81 version of Dynamite
Also very similar to Bank Raid on the Vic-20 Cassette 50

Dynamite (ZX81 Cassette 50 Game 39)

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What a thrill! I am walking over a bridge that has dynamite underneath it and might go off at any moment, blowing me sky high! I can feel the adrenalin, touch the danger. If I survive this I’ll get 1,000 points! Imagine that! ONE THOUSAND POINTS all of my own, to spend on whatever I wish.

What do you mean that 1,000 point isn’t legal tender anywhere? Are you seriously trying to tell me that I am risking being blown up for something that has no tangible reward to it?

Get me off this bridge. Now.

*BOOM*

Ouch.

See the Amstrad version of Dynamite
See the Commodore 64 version of Dynamite
See the Atari 8-bit version of Dynamite
See the Acorn Electron version of Dynamite

Dynamite (Acorn Electron Cassette 50 Game 40)

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Attack the dam and flood the valley! Those are my orders. And for some reason I am not going to question them. I’ll just fly off on my merry way, singing Eric Coates’s Dambusters March to myself and dropping bombs so I can flood a building that looks a bit like a prison.

But what’s this? Some people don’t want want me to flood the prison and they are shooting rockets and guns at me. Very slowly. They should be easy to avoid, right?

Wrong. Because this is Cassette 50 my plane is shit and slow and easy to destroy.Guess those people in the prison are safe from being flooded. For today at least.

And, Cassette 50, why did you call this game Dynamite? There’s no dynamite! Maybe you should have used dynamite to go and blow the bloody dam up and then I wouldn’t have been shot out of the sky and be dead.

See the Amstrad version of Dynamite
See the Commodore 64 version of Dynamite
See the Atari 8-bit version of Dynamite
See the ZX81 version of Dynamite
Also, this is basically the same game as Attacker on the Commodore 64 Cassette 50