Inferno (ZX81 Cassette 50 Game 33)

Inferno (ZX81 Cassette 50 Game 33)

I have 300 seconds to save some people from the 17th floor of a burning building. Should be an absolute doddle, eh? No mater that the 16th floor is all ablaze already and that I don’t actually have a clue where I’m going. I’ll just stack all the people that need saving onto my back and carry them out like the big hero I am.

Wait a minute. Who designed this office floor plan? What kind of sick individual did this? I can’t image that this place could have actually got its fire safety certificate? It’s all over the place! Where do people do their work? In the corridor? Just look at it! There’s a person trapped in a part of the building that doesn’t even have a door to it.

But as I am the big hero, I’ll find a way. I will. I’ll just…

YOU WERE ENGULFED IN FLAMES AND HAVE FAILED IN YOUR RESCUE BID.

Damn.

See the Amstrad version of Inferno
See the ZX Spectrum version of Inferno
See the Atari 8-bit version of Inferno
See the Commodore 64 version of Inferno
See the Acorn Electron & BBC Micro Version of Inferno

Inferno (Acorn Electron Cassette 50 Game 33)

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Note: the BBC Micro version is identical to the Acorn Electron version

In the previous post we saw how you had been tasked with getting rid of an intruder from the building, and how you failed badly. Well that has come back to haunt you as, not content with doing a mess in your toilet, now the cheeky bastard has actually set fire to the building.

Time for you to make amends for not catching the intruder. But instead of calling the fire brigade, all the other residents want you to redeem yourself by putting out the fire.

Of course you burn to death, you idiot.

GET OUTGET THE FIRE BRIGADE OUT! AND STAY OUT!

See the Amstrad version of Inferno
See the Commodore 64 version of Inferno
See the ZX Spectrum version of Inferno
See the Atari 8-bit version of Inferno
See the ZX81 version of Inferno