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“Black hole sun / won’t you come / and rescue the people who are about to die horribly?”
If only they had been the words to the Soundgarden hit.
It’s the flipping Starship Enterprise again isn’t it? Getting itself stuck in some sort of cavern with wildly erratic asteroids throwing itself at the ship. The crew having to sort this mess out while Kirk goes off and bums an alien. Pffffft.
The Universe. That’s a pretty fucking big place.
ZX81’s RAM. That is not a pretty fucking big place.
How to fit the Universe into a Cassette 50 ZX81 game then?
Well, the answer, as you might expect, is quite badly. Apparently I am to save THE ENTIRE UNIVERSE single handedly by tempting some dangerous antimatter clouds into black holes, all the while trying not to fly into the cloud or the black holes myself. And then I have to run off to the EDGE OF THE UNIVERSE. You know, that infinite thing that has no end. Yes, the edge of that.
Suffice to say, given the gargantuan task I’m not surprised to see a “You’ve failed to save the universe” message. Just before a black hole sucks my face off, and not in a good way like a girl in a club in Bolton would in the late 90s.
Note: the BBC Micro version is identical to the Acorn Electron version
Yet more certain death in space from Cassette 50. The maudlin bastard.
Here you have to go and rescue people from planets before an exploding sun destroys them. The flaw being that there are 10 planets to save, and if you don’t save all ten you can’t win the game and get destroyed anyway, while Cassette 50 rocks back and forth laughing at your burning face and screaming cargo.
I hate you Cassette 50. And yet I love you too.